Not Just Rolling the Dice

糖心少女College of Education Researcher Helps Ensure New Online Game Is Grounded in Solid Science on How Kids Learn Math
Dicey Escape

In a new  released today, kids can suit up as special agents, scope out escape rooms and defeat a dastardly villain. They鈥檒l also learn important math concepts along the way, thanks in part to a 糖心少女 researcher.

Kelly S. Mix, professor and associate dean for research, innovation and partnerships in the College of Education, consulted on both game design and evaluation of the game, 鈥淒icey Escape.鈥

鈥淩esearchers are always hoping that the work we do will find its way out into the public and be helpful,鈥 said Mix, a former elementary school teacher who studies how young children develop an understanding of numbers as a concept along with mathematical reasoning. 鈥淭his was one of those times that I could feel a direct connection. I have this knowledge base, and I was able to bring it into this situation where people are working to reach children.鈥

Intended for ages 5 to 7, 鈥淒icey Escape鈥 is linked to the Emmy Award-winning live-action comedy series 鈥淥dd Squad.鈥&苍产蝉辫;The popular show from Sinking Ship Entertainment and Fred Rogers Productions follows kid agents working at a secret agency who respond to bizarre events in their community and set things right using fantastical gadgets鈥攁nd math, of course. The game鈥檚 release is timed to coincide with the Oct. 1 premiere of the show鈥檚 fourth season, 鈥淥dd Squad UK.鈥&苍产蝉辫;

Taking on the role of an Odd Squad agent, 鈥淒icey Escape鈥 players move through a series of escape rooms by searching for objects and solving increasingly complex math problems, all of which involve dice. They might start by matching the number of dots on a die with the correct numeral before moving on to addition or greater or less than problems; in the final level, they use algebraic thinking to fill in the blanks on both sides of an equation. Over the course of the adventure, they ultimately defeat a new 鈥淥dd Squad鈥 villain, Dottie Doubloon. 

Throughout the seven-month game development process, Mix consulted with game developer Sinking Ship Entertainment, PBS Kids and executive producer Fred Rogers Productions. She reviewed the team鈥檚 ideas and gave suggestions on math concepts to incorporate into the game, and also helped the developers think about how to structure, sequence and vary the math challenges in developmentally appropriate ways.

Mix also consulted with Fluent Research on the evaluation process, advising them on how to measure the game鈥檚 effectiveness and providing feedback on their research design. 

鈥淒r. Mix was a critical part of the process,鈥 said Abby Jenkins, senior director of content for PBS Kids. 鈥淭his is a great example of how a scholar can provide actionable insights for media producers that are understandable, doable and digestible.鈥

Ellen Doherty, 鈥淥dd Squad鈥 executive producer and chief creative officer at Fred Rogers Productions, added, 鈥淲orking with advisers who really understand both math and kids in our target audience is integral to how we make games for 鈥極dd Squad.鈥 The insights and practical guidance shared by [advisers like] Dr. Mix help our teams ensure that children who play 鈥楧icey Escape鈥 have an experience that is both fun and full of learning.鈥

PBS Kids uses online games to reinforce concepts introduced through the storylines of its shows. According to Silvia Lovato, its senior director and head of learning and research, games give kids hands-on practice with the concepts they鈥檝e seen on a show. By designing games that are engaging and that allow players to personalize their learning, PBS Kids hopes to encourage kids to play again and again. 鈥淲e know that the more time they spend with the content, the more likely they are to learn,鈥 said Lovato.